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Capability · 11

11 · Practice

Experiential & AR

AR filters, web AR, and on-device experiences for activations.

Experiential & AR

Definition

Snapchat and Instagram filters, in-cinema AR, retail and event activations, large-format OOH content, and the on-device experiences that wrap them. We design the moment the audience opts into and the system that ships it across markets, measured by activations and dwell, not impressions.

For

  • 01Brands launching IP, product, or platform activations.
  • 02Studios and networks marketing theatrical and streaming releases.
  • 03Retailers and venues running flagship and seasonal activations.

What we ship

06 sub-practices

Each line below is a standing offer. Scoped, priced, and led by a named practice lead. Mix and match across a brief; nothing here is a one-off.

Snapchat & Instagram AR

Native AR lenses and filters, face, world, body, and surface tracking, with measurement and platform-relations support.

Lens StudioSpark AREffect House

Web AR & 8th Wall

Browser-deliverable AR for campaigns that need scale without an app install.

8th WallThree.jsWebXR

In-Cinema & Event AR

Pre-show, lobby, and in-house AR experiences for theatrical releases and brand events.

Retail & Venue Activations

Flagship and pop-up installations, physical build, interactive content, and the analytics layer underneath.

TouchDesignerUnrealNotch

Large-Format OOH Content

Content for anamorphic, billboard, and large-format LED, built for the format, not stretched into it.

UnrealNotchCinema 4D

On-Device & Spatial

Vision Pro, Quest, and emerging spatial-platform builds for brand demos and trade activations.

UnityUnrealRealityKit

Outcomes

  • Activations measured by behavior, not impressions.
  • Cross-market rollout with one creative system.
  • On-device experiences with analytics and a maintenance plan.

Process

  1. 01Concept tied to a measurable behaviour, not a vanity metric.
  2. 02Build across native AR platforms, web AR, and on-device experiences.
  3. 03Pilot, instrument, and tune before global rollout.
  4. 04Hand-off with analytics and a maintenance plan.

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