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Case study · Old Navy (direct)

The previz file that ran the windows.

Five Herald Square windows, Unreal Engine, automated day/night cycles, and live models sharing the glass with digital characters — all driven by the same file that approved the cut.

The challenge

Turn Old Navy's Herald Square flagship into a live mixed-reality canvas: digital characters sharing five windows with real models, in one of the highest-footfall retail corridors in America. The illusion collapses if a single sightline, parallax cue, or eyeline is wrong — and there is no post-production pass on a storefront.

The PREVIZ approach

Most of the job lived in PREVIZ: the window worlds were designed, blocked and approved as motion against a measured model of the Herald Square façade. AIM then prepared the final delivery files for Unreal Engine — the system powering the windows — with dedicated daytime and nighttime clips, so the storefront swaps its light with the street's. Continuity between the on-screen world and the physical one was locked in previz, because the street would expose any frame that wasn't.

Outcomes

04

5

Windows, one real-time canvas

Unreal Engine scenes authored in PREVIZ, wired into the storefront display stack.

3

Transparency windows, live models behind glass

On-screen characters keyed so people on the street read as part of the scene.

2

Light cycles, zero operators

Sunrise and dusk swaps ran automatically — no operator intervention.

1

File from approval to playback

Qualitative — the previz that approved the cut is the system that drove the windows.

01

No second take on a storefront

A shoot can fix things in post. A live retail façade cannot. Every angle, parallax cue, and eyeline had to be correct at the moment of switch-on — which is why the entire installation was blocked in PREVIZ against a measured model of the actual façade before a single scene was exported.

Daytime cycle · Herald Square façade

02

Sharing the glass

Three windows ran a transparency layer: the digital character composited against a keyed background so the live model behind the glass read as part of the same scene. That trick is pure continuity discipline — the on-screen blocking has to respect real-world sightlines exactly, and previz is where exactness is cheap.

Nighttime cycle · same façade, after dark

03

Previz past the edit, into operations

The system was time-of-day aware: the daytime film at sunrise, the nighttime film at dusk, no operator required. It is the cleanest example of the PREVIZ thesis extended to its logical end — the same file that approved the cut also ran the windows, live, in Manhattan.

Transparency window 01

From the file

There is no post on a storefront. The windows worked because the file that ran them had already been walked, in motion, a thousand times.

AIM · Herald Square production notes

The work

05

Daytime cycle · Herald Square façade
Nighttime cycle · same façade, after dark
Transparency window 01
Transparency window 02
Transparency window 03

AIM PREVIZ

Bring PREVIZ to your next production.

Sign off on motion, not moodboards. Blocking, look-dev, and continuity locked before a single frame is shot.