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EngineeringLos Angeles, USAFull-time
Real-Time Graphics Engineer
Push pixels at 60fps. Build the real-time rendering systems behind AIM's virtual production, LED volume work, and interactive installations.
What you'll do
- Write custom shaders (HLSL/GLSL) and rendering pipelines in Unreal Engine 5 and TouchDesigner.
- Engineer nDisplay configurations for LED volumes; tune color, latency, and genlock for camera tracking.
- Ship GPU-accelerated tools — Niagara systems, Houdini-to-Unreal bridges, and Nanite/Lumen optimizations — that the art team actually uses on set.
- Integrate generative models (diffusion, NeRF, Gaussian Splatting) into a real-time loop without dropping frames.
Who you are
- Six+ years shipping real-time graphics on UE5, Unity HDRP, or a custom engine.
- Deep C++/Python; comfort reading a GPU profiler and arguing about cache misses.
- Production credits on virtual production, AAA games, or location-based entertainment.
Process
Submit below. We read everything personally. Strong candidates hear back within ten working days for an intro call with the practice lead, followed by a craft conversation and a paid trial brief.
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